Bad Movesįighting is a process of building on your four basics - fast, strong, dodge and web - and your ever-growing bank of unlocked special moves. Not quite so much after the umpteenth bomb tour. Defusing a bomb is a strange metaphorical process - it's a combination of Dancing Stage-style button-bashing, Paradroid and 'rotating the thumb stick'. You follow waypoints (so many waypoints) and then either have a fight or defuse a bomb. It's not really worth describing all the mission types separately, because they all involve the same thing. The missions are divided into fights, chases, defusing bombs, photography and swinging around with Mary Jane. And to give Spider-Man 3 its due, the web-slinging feels good. At worst it's an average string of scraps made bearable by the fact that you're swinging around like a good 'un. Unlock more and more moves, and annoy more and more gangs. Have your disbelief-suspension molested by 'mission activation' tokens, which progress the various storylines with cutscenes. Swing around the city solving crimes as you find them. Now I can admit that I've pretty much enjoyed a couple of the Spider-Man games so far, and this fits snugly into that Spideygame mould. There, that's my token dig at film tie-ins out of the way. Suitable for clueless parents, naive fans and dribbling three-year-olds screaming 'Maa! Maa! Spoo-da-mang!' in the supermarket'. They might as well put a little BBFC grid on the back that says, Contains commercial cynicism. 'Official Spider-Man Merchandise', it says, right next to the less official-looking 'Spider-Man Merchandise' badge. You Realised This was a piece of merchandising, right? In case you didn't realise ft, ft says so twice on the first splash screen.